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− | {{Quality| | + | {{Quality|Exceptional|21:55, 20 September 2016 (UTC)}} |
{{av}} | {{av}} | ||
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− | + | A '''civilization''' is a nation, with settlements and a capital city. | |
+ | When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the [[location|site selection]] screen. Different civilizations can have different items available when you [[embark]]. You will be forced to [[modding|mod]] if you wish to play as any other race. | ||
− | + | ==Types== | |
− | + | ===Mountain Civilization (The [[dwarf|dwarves]])=== | |
− | + | Mountain civilizations build fortresses on the edge of [[mountain]] ranges, smaller [[hillock]] villages in the hill-lands nearby, and great [[mountain halls]] deep inside the mountain. | |
− | + | Their settlements are represented by {{Tile|Ω|#aaa|#000}} and {{Tile|Ω|#555|#000}} on the world map. Mountain civilizations can be connected by either roads or tunnels during World Generation. | |
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− | ===Plains | + | === Plains Civilization (The [[human]]s)=== |
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− | + | Plains civilizations build wooden [[town]]s and farming [[hamlet]]s in the lowlands. | |
− | + | Their towns are represented by {{Tile|+|#aaa|#000}}, {{Tile|#|#aaa|#000}}, {{Tile|*|#aaa|#000}}, or {{Tile|☼|#fff|#000}}, depending on size, on the world map. Hamlets are represented by {{Tile|Æ|#770|#000}} tiles. During World Generation, wooded [[biome]]s near towns are often converted into grassy [[biome]]s, presumably due to the humans' logging industry. Towns can be connected by roads during World Generation. Roads will also be built between towns and conquered sites located in mountains or forests. | |
− | === | + | === <s>Hippie</s> Forest Civilization (The [[elf|elves]])=== |
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− | + | Forest civilizations build [[forest retreat]]s, large outdoor structures of trees planted in rows, in the middle of heavily forested areas. | |
+ | Their settlements are represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map. | ||
− | === | + | === Evil Civilization (The [[goblin]]s)=== |
− | The | ||
− | + | Evil civilizations build huge overworld [[dark fortress]]es and smaller [[dark pit]]s. They are represented by {{Tile|П|#f0f|#000}} and {{Tile|º|#707|#000}}, respectively. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other civilizations. These evil settlements can be connected via tunnels during World Generation. | |
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− | + | === Skulking Civilization (The [[kobold]]s)=== | |
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− | + | Skulking civilizations populate [[cave]]s and steal items from nearby civilizations. Cave residents do not show as neighbours on the embark screen, and in default [[advanced world generation|world-gen settings]], the caves themselves are hidden from the map. | |
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− | + | === Underground Civilizations (The [[animal people]])=== | |
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− | + | Sometimes unnamed tribes appear on the civilization screen, which are peopled by various other {{catlink|Humanoids|humanoids}} resembling animals. Unlike the other civilizations listed, these unnamed civilizations spawn [[Caverns|underground]], forming small camps. The creatures that form these civilizations are the following: | |
− | + | *[[Amphibian man]] | |
− | + | *[[Antman]] | |
− | * | + | *[[Bat man]] |
− | * | + | *[[Cave fish man]] |
− | * | + | *[[Cave swallow man]] |
+ | *[[Olm man]] | ||
+ | *[[Reptile man]] | ||
+ | *[[Rodent man]] | ||
+ | *[[Serpent man]] | ||
− | + | ==Dead and Struggling Civilizations== | |
− | + | When a civilization is destroyed by war or other calamities, it becomes a dead civilization. A civilization that is quite close to being dead is said to be struggling. | |
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− | + | In Fortress mode, a player may embark while part of a struggling civilization - sometimes even as part of a dead civilization. It can be tricky to know whether your parent civilization is healthy, struggling or dead, but here are some indicators: | |
− | + | '''Struggling''' | |
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− | + | - Dwarven caravan may appear, but may also be absent for one or several years at a time. | |
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− | + | - The outpost liason may also apppear with the caravan, but could also be absent (even if the caravan comes) for several years. | |
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− | + | - Migrants should arrive as normal. | |
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− | + | - Your (struggling) civilization will show on the Civilization screen right after embark, though it may be said to have no important leaders. | |
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− | + | - A monarch might be appointed: most likely at the turn of the second year of your fortress, and also quite likely in your fortress. | |
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− | + | '''Dead''' | |
− | + | - Only two migrant waves, no more. | |
− | + | - No dwarven caravans, ever. | |
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− | + | - No monarch in the fortress or out in the world, ever. | |
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− | + | - Right after embark, the Civilization screen is completely empty. Your (dead) dwarven civilization will show up once you make contact with any other civilization, including Kobolds. | |
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− | == | + | |
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− | + | ==In-game== | |
+ | Civilizations that you have been in contact with (either by WAR or trade) can be viewed by pressing {{k|c}} within your main fortress-mode view. Once you've selected a civilization to view, you can switch between viewing figureheads, export/import tallies, and trade agreements for that civilization with {{k|Tab}}. Friendly civilizations will generally report positive import/export values, while hostile civilizations generally trade in [[Death]] and [[Fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}. | ||
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+ | The P or W to the right of the civilizations screen in fortress mode indicates the current relationship between the civilization on your cursor and the civilization the P or W is next to. A P indicates peace (note - for goblins, you will still get sieges even if you are at "peace" with them) and a W indicates war. For example, if you have your cursor on the dwarf civilization, and it says W next to the goblins, which is not uncommon, it means that - congratulations - your civilization is at war with the goblins. | ||
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+ | Note that "neighbours" on that screen are not always "neighbours". Sometimes, you can have an elven civilization as a neighbour while they are on the other side of the world. | ||
{{World}} | {{World}} | ||
{{Category|World}} | {{Category|World}} |