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Editing Announcement
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− | [[File: | + | {{Quality|Exceptional|07:53, 3 July 2011 (UTC)}} |
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+ | [[File:announcings_preview.png|thumb|250px|right|List of announcements.]]An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. Announcements are not to be confused with [[reports|{{k|r}}eports]], which detail combat results. | ||
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== Controlling which announcements pause and recenter == | == Controlling which announcements pause and recenter == | ||
{{main|announcements.txt}} | {{main|announcements.txt}} | ||
− | You can control which types of announcements do and don't pause and/or recenter the game | + | You can control which types of announcements do and don't pause and/or recenter the game by editing the '''announcements.txt''' file, found at Dwarf Fortress/data/init/announcements.txt. An announcement type containing '''P''' will pause when that announcement type is made, and one containing '''R''' will re-center when that announcement type is made. For example, |
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:<tt>[MIGRANT_ARRIVAL:A_D:D_D:P:R]</tt> | :<tt>[MIGRANT_ARRIVAL:A_D:D_D:P:R]</tt> | ||
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to cause the game to recenter on the arriving migrants, but to not pause the game. | to cause the game to recenter on the arriving migrants, but to not pause the game. | ||
− | ''' | + | == Minor announcements == |
− | * | + | These are the simplest and most common announcements, and will flicker through the announcements window very quickly: |
− | * | + | |
+ | * Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]]. The [[standing orders]] menu ({{key|o}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some). | ||
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+ | * ''Normal'' changes in [[weather]]: "It has started raining," "The weather has cleared," or "A snow storm has arrived." | ||
+ | * Changes in [[season]]. In certain tropical biomes, a "wet/dry" message will be displayed in addition to a "spring/fall/etc." message. | ||
+ | * Freakish rain in [[Surroundings|evil biomes.]] | ||
+ | * [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults. | ||
+ | * The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves. | ||
+ | * Striking new types of [[stone]]s, [[gem]]s, or [[ore]]s when [[mining]] (you don't want to dig through a [[vein]] of [[gold]] and fail to notice, do you?) | ||
+ | * Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type. | ||
+ | * When an animal is [[butcher's shop|slaughtered]] or a tame animal or dwarf struck down within view of other dwarves. | ||
+ | * Animals giving birth. | ||
+ | * Dwarves getting spooked by hostile creatures and cancelling their jobs. Interruptions by [[crow]]s are bothersome, interruptions by goblin crossbowmen extremely dangerous (and seldom survivable). | ||
+ | * The promotion of your humble abode to a [[baron]]y/[[count]]y/[[duke|duchy]]. | ||
+ | * The raising of a [[ghost]]. | ||
+ | * Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]]. | ||
+ | * The announcement of the missing (after one week) or dead (after a dwarf sees their corpse) status of a dwarf or tame creature. | ||
+ | * Dwarves growing [[weapon#attachment|attached]] to their weapons or armor. | ||
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+ | ==Major announcements== | ||
+ | These announcements are more important than minor announcements, and in addition to playing their message will pause the screen and zoom to the place of the event. | ||
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+ | * A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again. Time to train your [[dragon]] again. | ||
+ | * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. | ||
+ | * The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan. | ||
+ | * The arrival of [[migrants]]. | ||
+ | * Uncovering of a [[thief]]. Quick, kill it! | ||
+ | * Uncovering an [[ambush]]. Very nasty if the dwarf in question is just a poor old [[wood cutter]] out doing his job. | ||
+ | * Discovering a [[gremlin]]. | ||
+ | * A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt. (Each step gets its own announcement.) | ||
+ | * The birth of a dwarven baby, closely followed by "Urist McMom cancels Everything: seeking Infant." | ||
+ | * The arrival of the [[king]] or queen. | ||
+ | * The arrival of a [[semi-megabeast]]. | ||
+ | * The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]]. | ||
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+ | ==Game-changing announcements== | ||
− | + | {{minorspoiler}} | |
− | '''' | + | {{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement}} |
+ | These announcements pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. | ||
+ | * The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment | ||
+ | * The arrival of a big bad: be it a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]]. The announcement will give their [[profile|description]]. | ||
+ | * Discovering a [[cavern]] layer or the [[magma sea]] | ||
+ | * Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern. | ||
+ | * Discovering a pillar of [[candy]] - praise the miners! | ||
+ | * Discovering [[HFS]], and another message a frame later when its [[demon|inhabitants]] come up to meet you. This is referred to as the "endgame" in the announcement file. | ||
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{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Announcement]] | [[ru:Announcement]] |