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Editing 40d Talk:Utilities
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− | + | == AutoHotKey == | |
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Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT) | Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT) | ||
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::::I'm not sure how CPU cycles and the buffer interact in Vista. Is your FPS low? Perhaps a key is dropping out of the buffer but DF isn't recognizing it due to lag? Or lag might be making the buffer overflow. It might depend on how autohotkey sends keystrokes, I don't know if it simulates a key press or directly input ssomething into the buffer. You could try a small sleep(50), or the equivalent, in autohotkey and see if that helps. Also, make sure it isn't losing focus for some reason due to background programs (although that would be strange) -Gotthard | ::::I'm not sure how CPU cycles and the buffer interact in Vista. Is your FPS low? Perhaps a key is dropping out of the buffer but DF isn't recognizing it due to lag? Or lag might be making the buffer overflow. It might depend on how autohotkey sends keystrokes, I don't know if it simulates a key press or directly input ssomething into the buffer. You could try a small sleep(50), or the equivalent, in autohotkey and see if that helps. Also, make sure it isn't losing focus for some reason due to background programs (although that would be strange) -Gotthard | ||
− | :::::I think it's a lag issue in DF. I've yet to figure out exactly what is causing lag for me. I think it's pathing with too many dwarfs and too complex of a hallway system over too many Z levels. Also, I think playing very large maps causes me to lag, as well, but I think that's related to the pathing problem and all those other creatures trying to path. It definitely got better in this version, tho. I will hold off on trying to say definitively what's up with AuthoHotkey until after the next patch. | + | :::::I think it's a lag issue in DF. I've yet to figure out exactly what is causing lag for me. I think it's pathing with too many dwarfs and too complex of a hallway system over too many Z levels. Also, I think playing very large maps causes me to lag, as well, but I think that's related to the pathing problem and all those other creatures trying to path. It definitely got better in this version, tho. I will hold off on trying to say definitively what's up with AuthoHotkey until after the next patch. |
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− | == | + | == foreman.exe == |
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− | + | Crap, can't finish this, or even format it properly because my connection is flaking out when I try to submit to the wiki.--[[User:Trukkle|Trukkle]] 20:28, 3 November 2007 (EDT) | |
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− | + | :Foreman is looking at the wrong address for the units... which is not a good sign, since I've seen it in the address it seems to be looking at. I've also seen it bounce around. Definitely not a good sign if the list location isn't static. Or we're just looking at the wrong one completely. --[[User:AzureLightning|AzureLightning]] | |
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− | == | + | == Yourfilehost == |
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− | + | Yourfilehost.com has kind of a lousy reputation, and I can confirm it's blocked on certain college networks. Could someone upload these utilities to a more reputable host? -- Mzbundifund 15:55, 04 November 2007 (EDT) | |
+ | : Such as? --[[User:Rick|Rick]] 18:03, 4 November 2007 (EST) | ||
− | + | ==heal.exe== | |
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− | + | heal.exe does not regrow missing limbs. However, "heal -hurt" on the command line brings missing limbs to red status, and "heal" thereafter restores the being to full health. | |
− | + | I propose a -regrow parameter so we don't have to do this workaround, since if it's possible to bring missing limbs from dark grey to red status it's also possible to grow them back. | |
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− | + | Also, when using the -hurt parameter, it still says "059E7210 had 31 body parts '''healed'''", when it should probably say "wounded". --[[User:JT|JT]] 17:58, 10 November 2007 (EST) | |
− | + | : Hmm, if it does heal missing limbs then I just need to change my logic slightly for healing. --[[User:Rick|Rick]] 19:01, 10 November 2007 (EST) | |
− | + | ==reveal.exe== | |
− | + | From what I've tested, reveal for 33a does not work for 33b. --[[User:Sparksol|Sparksol]] 13:39, 17 November 2007 (EST) | |
− | : | + | :Correct. It uses hardcoded offsets, which will change every time new code is added to DF. |
− | + | :I have a version hacked for .33b, which I will not distribute out of respect for Rick. | |
− | + | :However, if you are skilled with a hex editor, here's what to do: change the first 5 occurances of the pattern 85 45 01 to the pattern 95 45 01. (The 6th occurance of the pattern is a coincidental match and should not be changed.) Then change the pattern 8C 33 89 00 to the pattern 8C 43 89 00.<br/>—[[User:0x517A5D|0x517A5D]] 02:31, 19 November 2007 (EST) | |
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− | + | :Actually, as it happens, it looks like Rick has produced updated versions of his tools for .33b. They were built on the 16th. However he hasn't linked to them. I don't know why. The URL they're at requests that no links be made to them, so I'm not going to tell you. Sorry, you'll just have to do the hexedit.<br/>—[[User:0x517A5D|0x517A5D]] 02:45, 19 November 2007 (EST) | |
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− | + | :I just havn't mirrored them yet, that's all. --[[User:Rick|Rick]] 03:10, 19 November 2007 (EST) | |
− | : | + | ::Hey, I'm curious why the file sizes ballooned. Reveal went from 52k to 101k, a doubling in size. Heal grew even more. Maybe you didn't strip debugging info?<br/>—[[User:0x517A5D|0x517A5D]] 15:42, 19 November 2007 (EST) |
+ | :::Usage of std libraries mostly. I made a library for working with DF so I wouldn't have to keep duplicating code through projects, and when writing it I figured I might as well make it more friendly for me to code in, hence usage of std:: stuff. --[[User:Rick|Rick]] 19:00, 19 November 2007 (EST) |