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Editing 40d:Tim's castle building tutorial

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* The [[ramp]] going to the top of the wall allows the removal of goblin chunks, which are occasionally flung up by the weapon traps.
 
* The [[ramp]] going to the top of the wall allows the removal of goblin chunks, which are occasionally flung up by the weapon traps.
 
* On the inner side of the secondary entrance is a long windy path for invaders that might make it past the traps. This path maximises the time invaders spend walking into the fortress while under fire from the patrolling marksdwarves above.
 
* On the inner side of the secondary entrance is a long windy path for invaders that might make it past the traps. This path maximises the time invaders spend walking into the fortress while under fire from the patrolling marksdwarves above.
* The end of the winding path is blocked by a wall. This protects waiting melee dwarves from any ranged attackers that may have made it past the traps.
 
 
You can make the trapped area as long as you like, but having it turn back on itself is the most space efficient way to extend it.
 
  
 
====Moat====
 
====Moat====

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