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Editing 23a:Exploit
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An '''exploit''' is a quirk of a game that allows players to gain what other players may consider an unfair advantage, usually by making use of a feature that is not working properly or which defies logic. 'Exploiting the game' is distinct from '[[cheating]]' because exploits occur within the game as written and do not need any external [[utilities]] or [[modding]]. Whether a player chooses to make use of an exploit or not depends on their personal taste; given that [[Dwarf Fortress]] is a single-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be considered an exploit. This page takes a rather relaxed approach in that you considering it an exploit is basically enough to add it, if you don't get too much opposition. | An '''exploit''' is a quirk of a game that allows players to gain what other players may consider an unfair advantage, usually by making use of a feature that is not working properly or which defies logic. 'Exploiting the game' is distinct from '[[cheating]]' because exploits occur within the game as written and do not need any external [[utilities]] or [[modding]]. Whether a player chooses to make use of an exploit or not depends on their personal taste; given that [[Dwarf Fortress]] is a single-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be considered an exploit. This page takes a rather relaxed approach in that you considering it an exploit is basically enough to add it, if you don't get too much opposition. | ||
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== Cooking alcohol == | == Cooking alcohol == | ||
− | [[Alcohol]] can be cooked without requiring any other solid ingredients, producing food that is eaten and not imbibed. Doing so is a highly efficient means of producing food, as each plant produces five units of alcohol. The food | + | [[Alcohol]] can be cooked without requiring any other solid ingredients, producing food that is eaten and not imbibed. Doing so is a highly efficient means of producing food, as each plant produces five units of alcohol. The food however does no longer satisfy a dwarf's need for alcohol. In fact, the various beverages are allowed by default for cooking and it is generally a wise idea to disable this in the beginning, unless you want to find your alcohol stocks depleted real quick. |
== Dwarven Kick In The Pants == | == Dwarven Kick In The Pants == | ||
− | When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break. This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method. Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks. | + | When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break. This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method. Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel dwarfs' breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks. |
== Extremely Intricate Artifacts == | == Extremely Intricate Artifacts == | ||
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It is impossible to melt chests. The job will be done and fuel is used, but the chest will not disappear and will remain designated for melting. Your furnace operator will continue trying to melt the chest repeatedly, gaining experience each time. Combined with a magma forge, this results in free Furnace Operator skill. | It is impossible to melt chests. The job will be done and fuel is used, but the chest will not disappear and will remain designated for melting. Your furnace operator will continue trying to melt the chest repeatedly, gaining experience each time. Combined with a magma forge, this results in free Furnace Operator skill. | ||
− | + | ==Merchant Swindles== | |
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+ | There are ways to cheat [[merchant]]s out of their cargo without seizing it, the simplest of which is to tear down the [[trade depot]] while the merchants are there. They will still leave disappointed if they have less value in goods when they leave the map than when they entered, though. | ||
==Nudist Fortress== | ==Nudist Fortress== |