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	<id>http://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erhen</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-02T23:33:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://dwarffortresswiki.org/index.php?title=40d:Undead&amp;diff=32006</id>
		<title>40d:Undead</title>
		<link rel="alternate" type="text/html" href="http://dwarffortresswiki.org/index.php?title=40d:Undead&amp;diff=32006"/>
		<updated>2009-03-03T21:24:48Z</updated>

		<summary type="html">&lt;p&gt;Erhen: for 40d version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All [[animal]]s can be encountered in [[skeletal]] or [[zombie]] varieties when visiting a [[haunted]], [[sinister]] or [[terrifying]] [[biome]].  The type of '''undead''' animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both [[megabeast]]s and [[semi-megabeast]]s can be also be undead.&lt;br /&gt;
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Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually escape them.  However skeletal animals are fast and strong, making them very dangerous. Undead creatures do not need to breathe, and all can swim in [[water]] and walk on land, including normally aquatic creatures such as [[whale]]s.&lt;br /&gt;
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Zombies start with a brown and grey [[wound]]s to several of their organs, skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, although they can still be dismembered.&lt;br /&gt;
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When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]].  It will eventually rot completely to leave a pile of [[bone]]s.  Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]].&lt;br /&gt;
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Beware that undead fish, skeletal or zombie, can walk on land. While this is only a minor nuisance most if the time, groups of undead [[carp]] can pose a serious threat even to a well trained squad. While the average dwarf can easily run away from zombie carp, skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.&lt;br /&gt;
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Undead [[trees]] show on the map as {{gametext|Dead Highwood}}, but an undead {{gametext|Dead Highwood Sapling}} will still mature into a full grown tree.  After cutting down, the [[log]]s are indistinguishable from those cut from a living tree.&lt;br /&gt;
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Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.&lt;br /&gt;
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Beware undead [[giant eagle]]s, as [[bolt]]s have little effect upon them, and [[dwarves]] have trouble attacking them in melee.&lt;br /&gt;
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{{Creatures}}&lt;br /&gt;
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[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Erhen</name></author>
	</entry>
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